![ghostnote discount ghostnote discount](https://static.macupdate.com/products/53592/s/ghostnote-logo.png)
15 magic find is good but the survivability and attack boost that the Mithril Golem provides is too convenient and will more than make up for the 15 magic find lost. Black Cat is the other contender as it gives 15 magic find at lvl 100. I find that the Legendary Mithril Golem is the best pet at most circumstances if you don't want to level up pets for selling. People argue which pet is the best for grinding ghosts, it kind of depends. If you haven't killed all the Ghosts before you see more of them spawn, don't worry, its the next spawn of Ghosts that you have to kill all the the Ghosts that didn't just spawn from the new spawn of ghosts. There are 2 different spawn cycles that are independent on each other wherever you grind Ghosts.
![ghostnote discount ghostnote discount](https://i.ytimg.com/vi/W42bnPb-V0Y/maxresdefault.jpg)
If you can do that you have almost maximized your earnings. All ghosts are set to spawn on a timer, the goal to most effectively kill all ghosts within these timers. Spawn cycles is also an important thing to know. Just lobby hop until you find an empty lobby to grind in. Just because there is a loot share feature doesn't mean it will get them and you more loot, if someone already can kill every ghost every spawn cycle (more on that later) having a second person will decrease their combat xp intake and it is likely that the share loot feature wont always share the loot due to distance, effectively decreasing the overall earnings. You are probably going to ruin their kill rates and it is a super annoying thing to do. Second thing is that you should ALWAYS leave people alone if you see them grinding Ghosts. There is another good area under Divan's Gateway though it is not as good. It has the most Ghosts spawning in an open large area, there is a lot of freedom to be had there. The first thing is that the best place for grinding Ghosts is under the Royal Mines. In my example here, I think the dynamic adjustment of the ghost snare may be affecting the whole staff, so it's not the perfect solution just yet, but as I said, I've just done this quickly.Īttachments Playback Dictionary.jpg (110K), Drum ghosts.sib (70K), Edit Staff Type.There are some knowledge that needs to be understood before you grind ghosts. Once you've got this how you want it, you can save it as a house style/template etc, so hopefully you won't have to do it all again.Ģ.
![ghostnote discount ghostnote discount](https://i.ytimg.com/vi/e6bmK4Wj_zQ/maxresdefault.jpg)
Your new ghosthead snares should now playback softer.ġ. Select the noteheads tab and then Small(10). Open your playback dictionary (Play/Dictionary) Now you want that note you've created to play softer. Your current drum staff should be highlighted.Ĭlick on Edit Instrument or Define a new instrument.įor ghost snares, I created a new note in the snare space, but with a small notehead (notehead #10) and allocated it the same sound as my regular snare (notehead #0) The attached Sib file has a standard swing drum figure with ghost snares (in brackets) and regular snares.įirstly, highlight any bar in your drum staff and then select Housestyle/ Edit Instruments. It may not necessarily be the best way, in which case I hope someone here can tweak it for you. This is a bit fiddly, but it's the best I could quickly come up with.